Letting the enemy plant is not disastrous. If you have to back off to save your life, do it. Tell your team where the enemies are and have them move to your position or go for the flank. When the Attackers come marching in, take the shots that you can, but never at the cost of death. This is where communication needs to happen. We usually split up into teams of two, but if the other team seemed to favor one point over the other, we would go three and one. You have to outsmart the enemy before the round even beginsįor Defenders, split up at the start and watch a point. It is a lot easier to hold a bomb site than take it by force. If you see that they are protecting one site more than the other, change your plan. The other crucial aspect of attack is being flexible. It’s a gigantic mind game where you have to outsmart the enemy before the round even begins. Or maybe you can fake them out by trying something new. Do you really want to try the same strategy three times? Maybe they won’t expect it. Learning when to plant what is also crucial. Either way, having a strategy for planting each point is important. Maybe you want to surprise your enemies by taking the long way, or try to rush and win the ensuing firefight. Learn the map of the week and find a couple easy ways to either point. On attack, you want to find a route that works for you. Learning yours is the easiest way to win. Are you aggressive? Rush the attackers or jump on the point as soon as possible. Do you play well from behind? Let the enemy plant and then retake the point. That may sound stupid, but it is the first step you need to take if you want to hit that seven win ticket. The key to Countdown is identifying what your squad is good at. The other 10 is making sure that you can actually hit a shot. Being in communication and aware is 90 percent of what it takes to win. While you could luck out and get nothing but bad teams (or the unfortunate opposite - nothing but god-tier players), you are going to be battling against even teams more often than not. Communication is key, so if you can’t hear one of your teammates, you are essentially playing without a teammate. Teams go up against each other in a 4v4 match, so you have to be sure that you have your best friends with you. Extremely good players will be able to win seven games without dropping even one, granting them access to the Third Spire itself and exclusive rewards. If you lose three times, your card becomes void and you start all over again. Winning three, five and seven matches will give you free rewards when heading back to the Spire. The first win also starts your score card. The first win of the week grants you access to a special social space, the Third Spire, where emissaries of the Nine will grant you powerful items. Every week, from Friday to Monday, the world’s best Crucible players group up to take each other on. Trials of the Nine is Destiny 2’s most competitive multiplayer mode.
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December 2022
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